Dragon ball z wii games review




















Critic Reviews. Score distribution:. Positive: 10 out of Mixed: 17 out of Negative: 0 out of All this publication's reviews Read full review. It has some wonderful graphics and animation, excellent sound effects and enjoyable voices to complement the fun and endlessly playable fighting action. All this publication's reviews. The large cast ensemble and various game modes will have players occupied for a long time.

The game only gets better since you are able to play online. The problems playing online are a major let down, and, for us, prevent the game from getting an eight. Ignore that, and, somewhat surprisingly, you've got one of the Wii's most fun fighting games. Think of this like a Madden game. If you are an extreme fan of the series, you are going to buy it, but if you bought the last game, it is probably not worth it.

Of course, if you do not have any of the series, this is a great one to start out on. The best Dragon Ball Z game to date, and though it can be a lot of fun, it feels more like Tenkaichi 2.

Dragon Ball Z Budokai Tenkaichi 3 does feature an impressive roster of fighters and range of options, and the fighting system works well. Plus you get to do flying. But there's nothing much new here apart from the online mode, and that's rubbish. Additionally, the controls to pull off these often-protracted, screen-filling assaults are basically the same for every character, and the combined result is some seriously repetitive gameplay.

Since the behind-the-back perspective means multiplayer has to be done via a less-than-ideal split-screen mode, you'll probably spend most of your time in Tenkaichi 2 playing against the computer, which is predictable and has a weakness to midranged combat. It doesn't take long to realize that all you need to do is knock your opponent a short distance, launch an energy attack, recharge while your opponent is immobile, and repeat.

It's monotonous, especially since you end up watching the same canned special attack sequences several times over the course of a single fight. One thing that Tenkaichi 2 does address is the stifling difficulty of the original, though the challenge from fight to fight within each difficulty level can be wildly inconsistent. Though the action moves quickly, the controls can feel unwieldy on the PlayStation 2, something that's even more pronounced when the Wii's motion controls add a layer of abstraction.

Rather than simply pressing buttons, you'll be shaking the Nunchuk and waving the Wii Remote around to pull off moves. It's not intuitive, and a lot of the controls are context sensitive not only to your opponent's position, but to where you have the Wii Remote pointed. The Wii version handles much more easily with the Classic Controller or with a standard GameCube controller, though the Dual Shock 2 still proves to be the best-suited controller for the action.

Ungainly gameplay will keep Tenkaichi 2 from appealing to those just looking for a good fight, but the sheer volume of fighters and content will likely satiate DBZ fans. Most of these fighters must be unlocked in the game's adventure mode before they can be used in the separate tournament and duel modes. It's a surprisingly long-lasting mode, especially for a fighting game, but you have to slog through a lot of stuff that has already been covered in numerous other DBZ fighters before you get to see anything new.

Though it's cool to see more obscure content like the stories from The Tree of Might and Lord Slug alongside the more predictable Saiyan, Freeza, Cell, and Buu sagas, the game does a poor job of telling the stories. While the actual fights move fast enough and are brimming with enough crazy energy attacks and hard-hitting melee action to make them fun to watch, little effort was put into the cutscenes used to drive the story.

You'll notice a blockiness to the characters that's not apparent during a fight, especially around their hands. Though occasional efforts are made to re-create specific scenes from the anime, the cutscenes usually try to get by with the in-game animations, which look awkward in a dramatic context. The story is lengthy and features a huge number of playable characters. It's also poorly told and stiflingly repetitive. You'll often need to beat an opponent to advance the story, only to see that in the next story sequence, your characters have been thoroughly thrashed, a contradiction that creates a real disconnect between the action and the story.

And that's just a standard combo. The fighting system is robust and versatile, and any player can quickly find their particular style of combat. The game is divided into a variety of modes, which are essentially different ways to get you into battles. The first is the Dragon Adventure, in which you follow the story of the Dragon Ball series, starting when Raditz comes to Earth to find Goku. Each scenario of the Dragon Ball Z story for example, the Tree of Life or the Frieza Saga is divided into episodes that typically have one story-centered fight to defeat before you can move on to the next episode.

In each episode, you can fly around the particular planet you're on to visiting events around the globe, most of which just involve someone giving you tips, or some enemies wanting to battle. But to further the plot, you must visit the single story event in each episode. This is the mode most suited for fans of the series, as they'll be able to see and control the battles they've seen before. The problem arises in the fact that the storyline has to follow the series' plot, which means that even if you're a really good fighter, Yamcha will still perish against the Saibamen, even if you win the battle, or even if he doesn't fight at all.

It's really just a series of battles with predetermined opponents, strung loosely together by a plot. Another mode is the Dragon Tournament, which essentially allows you to get into a tournament-style hierarchy of battles, with multiple players if you want.

Essentially, the point of this mode is simple: make cash to buy more Z-items more on these later. Also available for you to fight in is the Ultimate Battle Z, in which you'll fight a series of opponents in a variety of ladder series. Along the way you'll be receiving points, all of which culminate when you finish the final enemy. It's little more than a high score, but it's based on a lot of factors, and worth trying to beat your own score or a friend's.

And, of course, if you just want to battle with your friends or the computer, there's the simple Dueling mode to get you battling in arenas with characters of your choice. Z-items are crucial to this game, and will really determine whether you get pummelled quickly or not.

You'll get them either by winning them from battles or as prizes, or by purchasing them at a shop run by the witch Bibidi. Before every battle, you'll have the ability for "Z-item Evolution", which will allow you to equip your characters with these. They'll give you a variety of effects from raising your attack or defense, to draining your opponent's energy.

In the end, they all assist you in one way or another and gain even more use once you level them up.



0コメント

  • 1000 / 1000